Spaceships and Starwyrms Preview: Veerux Butcher

Hailing from a galaxy beyond the Nacora, the Veerux are a society of Humans that took to space millennia ago, long before even the Brahvaasch entered the cosmic scene. They moved across multiple galaxies as a massive empire with a cult-like devotion to their religion, emperor, society, and species. It is their belief that Humans … Continue reading Spaceships and Starwyrms Preview: Veerux Butcher

Spaceships and Starwyrms Preview: the Adept

His fists are a blur as they deflect an incoming spray of bullets. The Saguarin leaps over a barricade to throw himself into the ranks of security robots on the other side, knocking away their stun batons and sending them reeling. A tattooed Hanadarian settles into a balanced stance. They exhale and their focused mind … Continue reading Spaceships and Starwyrms Preview: the Adept

Spaceships and Starwyrms Preview: the Psion

Bullets ricochet off a paper-thin barrier surrounding a Kygad in her expensive suit. She grits her teeth and draws her pistol. A Maeshari laughs and touches the shoulder of the host of a gala. They slip into an empty hall and in an instant, they are wearing the host’s form. An Ix marine concentrates on the … Continue reading Spaceships and Starwyrms Preview: the Psion

Spaceships and Starwyrms Preview: Plasma Sword

Easily one of the most iconic weapons in science fiction stories are the energy swords that slice through metal and often reflect energy guns. Well we’ve got you covered for all your energy sword needs with this fine weapon! Plasma Sword (Martial Weapon) Cost: 500 creditsDamage: 1d8 plasma damageProperties: Finesse, Timed Recharge, Versatile (1d10) Right … Continue reading Spaceships and Starwyrms Preview: Plasma Sword

Spaceships and Starwyrms Preview: Cyber Arm

Cost: 1200 cc You can replace any of your arms with a cyber arm for the appropriate price. Additional add-ons are available as detailed. If you have at least two limbs or a torso cybered, you gain resistance to poison damage, but become vulnerable to thunder damage. Add-ons:  Compartment  +50 ccGyromount   +100 ccHolster   +50 ccWeapon … Continue reading Spaceships and Starwyrms Preview: Cyber Arm

Spaceships and Starwyrms Preview: the Scientist

This isn’t the complete Scientist class, since you’re missing the three archetypes beyond the Medicine Research Path (Chemistry, Computers, and Engineering). However, this should give you a great idea of what playing a scientist might be like. For the full Scientist with all its archetypes (and a picture of a scientist to go with it) check out the Spaceships and … Continue reading Spaceships and Starwyrms Preview: the Scientist

Spaceships and Starwyrms Preview: the Oracle

A Luonn Tua’s eyes glaze over, their mind days in the past, viewing what already has been. Their gaunt hands shake while they maintain the magic. Limping, a Brahvaasch man crosses a battlefield. He slices his own arm as he reaches out for his foes, and blood and dark matter energy flow from the wound … Continue reading Spaceships and Starwyrms Preview: the Oracle