Spaceships and Starwyrms Preview: Grenade Launcher

What am I going to do with all these grenades? Except pick up my martial weapon and blast them at you! Grenade Launcher (martial weapon) Cost: 3000 creditsRange: 60′/180′Damage: Varies by grenades loadedProperties: Ammunition (Grenade), Bulky 13, Reload (6), Two-Handed  Types of Grenades in S&S: Plasma, Blaze, Liquid Nitrogen, Sonic, Flash, Shrapnel. That’s a lot of grenades. … Continue reading Spaceships and Starwyrms Preview: Grenade Launcher

Spaceships and Starwyrms Preview: Plasma Sword

Easily one of the most iconic weapons in science fiction stories are the energy swords that slice through metal and often reflect energy guns. Well we’ve got you covered for all your energy sword needs with this fine weapon! Plasma Sword (Martial Weapon) Cost: 500 creditsDamage: 1d8 plasma damageProperties: Finesse, Timed Recharge, Versatile (1d10) Right … Continue reading Spaceships and Starwyrms Preview: Plasma Sword

Spaceships and Starwyrms Preview: Cyber Arm

Cost: 1200 cc You can replace any of your arms with a cyber arm for the appropriate price. Additional add-ons are available as detailed. If you have at least two limbs or a torso cybered, you gain resistance to poison damage, but become vulnerable to thunder damage. Add-ons:  Compartment  +50 ccGyromount   +100 ccHolster   +50 ccWeapon … Continue reading Spaceships and Starwyrms Preview: Cyber Arm

Spaceships and Starwyrms Preview: DNA Scanner

DNA Scanner (1000 credits). This small handheld device requires a drop of blood or other bodily piece of living or dead material. It then references the DNA against a database. Some versions are meant to find specific people while others are for wildlife and species identification. Choose what kind you wish to have when you purchase … Continue reading Spaceships and Starwyrms Preview: DNA Scanner

Spaceships and Starwyrms Preview: Computers

In the technological world of the Nacora Galaxy, computers play a large part in the average life of people everywhere. They are used in spaceships to help with advanced computations, in companies to hold vital data and run security systems, and even by the average citizen to surf the network and communicate. As a player, … Continue reading Spaceships and Starwyrms Preview: Computers

A Sample of Firearms

Automatic Rifle: Ballistic weapons like the assault rifle remain popular in the frontier systems of the Nacora Galaxy where plasma weapons aren’t as easily acquired. Cost: 1200 cc (credits)Weight: 15 lb.Range: 200′/800′Damage: 1d10 ballistic damageProperties: Automatic, Reload (20), Scope, Two-handed Plasma Pistol: A standard sidearm in the core systems where civilization reigns heavily. Cost: 500 cc … Continue reading A Sample of Firearms

Spaceships and Starwyrms Preview: Area Energy Barrier

Cost: 500 cc (Mark I), 1,500 cc (Mark II), 4,500 cc (Mark III), 13,500 cc (Mark IV), 40,500 cc (Mark V) Area energy barriers create a 10 foot by 10 foot slightly curved wall barrier of translucent blue energy and provide cover that can be used against ballistic and plasma attacks. The wall that is created … Continue reading Spaceships and Starwyrms Preview: Area Energy Barrier

Follower Question Answered

Tumblr user scienceshaman asks, "What does a gyromount mean? Is it something we have to wait for the final product to uncover?" The gyromount is like having a tiny turret on the cyber limb that you can then install a ranged ballistic or plasma weapon onto! Aside from looking great and making a gun hands … Continue reading Follower Question Answered